Tuesday, December 29, 2015

Thea: The Awakening, Morena 2, Final Part

It would be quicker to unlock Morena's last bonus if I ended the current game and did a speed-run. However, I could get bored playing with early-game assets in that speed-run. Thus, I kept with my slow game that had end-game assets available.

I had the Poludnica Event a second time. Having chosen each of the three answers in separate games, I wondered what the result of 'Say what?' would bring. It brought combat followed by an amount of resources.
Answering 'Say what?' led to a fight with the Poludnica.
When I checked the score screen, I noted that my score for 'Events taken part in' increased. It appeared that choosing different routes for the same Event would add to the score.

I constructed a Smithy using Dragon Bones. Dragon Bones were even more effective than Enchanted Bones in attracting Demons.
A Smithy made of Dragon Bones might attract Demons.
I had a child grow up and was randomly given three of the four special options for his/her class. Amusingly, one of the options described the kid as a 'wise arse'. Also amusingly, the child's gender could be chosen with his/her class (Sages were men while Witches were women).
The kid could be a 'wise arse'.
My village attracted another Beast. This time it was a Royal Crow, who had high Health and Tactics along with a good amount of Stealth. At level 6, the Royal Crow was the best Beast I had attracted thus far.
My village attracted a Royal Crow.
I had unlocked Moonstone, which had spawned two gathering spots close to each other. That made it easier to gather the resource. In addition, I had unlocked Rubies and Dragon Leather within the area.
Gatherers camped to harvest Moonstones.
The Black Mist threatened my main expedition. The expedition 'kicked the mist's arse' and the Fat Rat absorbed some of the black magic of the mist.
The Fat Rat absorbed dark magic.
The buildings of Enchanted Bones and Dragon Bones finally attracted a Demon, which was a Liho. There was still no Goblin recruit, though.
My village attracted a Liho.
I met with another wandering Elf. After suppressing his curse, I recruited him. What was unusual this time was the amount of Coal the Elf had when he joined my expedition.
Is he Santa Claus with lots of gifts for bad kids?
Previously in the score summary, I noted that my rarest item was the Palisade. With a supply of Moonstone, I thought that I would create the rarest item I could. I made a Totem out of Moonstones. As a side effect, Moonstone attracted Humans.
A Totem of Moonstone.
The village well was poisoned once again and I decided to test my theory on the choice involving the herbs. I brought three of the poisoned villagers along with me to look for the herbs. However, only five of the six villagers were healed. One, who was left in the village, was still afflicted with poison.
Only five out of six were healed!?
So my earlier theory was incorrect. Perhaps only five of the six villagers would be cured. Or perhaps all six villagers had to be present in the expedition that looked for the herbs in order for all affected people to be cured. That would be something to test the next time I had this event, perhaps in another game.

I brought the last villager to the herbalist for a cure. Interestingly, the herbalist had a different challenge for me to solve in return for the cure. She gave me a Physical challenge instead of the usual Tactical challenge.
Don't blame my Lihos - both of them had been away in expeditions.
I think the different challenge added to the 'Events taken part in' score.

On its way home, one of my supply expeditions had encountered a Dragon.
The supply expedition spotted a Dragon.
Fortunately for the Dragon, it was time to quit the game. I had accumulated the score required to unlock Morena's last bonus. In addition, I was getting increasingly bored of management. My settlement had eleven people crafting. I had four expeditions out - one to explore, one to gather resources far from the village and two to keep those two expeditions supplied as well as bring home loot and resources. And I was planning to make another expedition to gather ingredients close to the village to cook food to feed the 68 people I had.

In the Early Access version, I had found that an expedition size of 10 was sufficient. With the increased difficulty of the Release version, I increased the expedition size to a minimum of 12.

Other than the score screen, the only other place for game stats is the Advancement Victory screen, which displays a few details of the player's exploits.
My achievements in this game.
I had unlocked every research option. The game allowed me to continue gathering Research Points (note the 3 Advancement Points in the screenshot with the Dragon earlier) and it awarded me points under the 'Recipes researched' category for each additional Advancement Point I gained.

I am glad I had not set a high difficulty that would increase the difficulty of the challenges as turns went by. That allowed me to complete most challenges with the Auto Resolve option. Otherwise, I would be bored when the game slowed because of all the challenges I faced. I had completed 370 challenges of 4+ skull difficulty, many of them through Auto Resolve.

The Fat Rat had been in many adventures and had learned much. In addition to its strong combat abilities, it was pretty, smart, knowledgeable, could do magic and had learned to communicate.
The Fat Rat with selected attributes displayed.
A good number of my village of 68 people were Orcs. Thanks to many Events involving Orcs, I had 10 Orc Fighters and 4 Orc Workers. And I still had the Orc Matriarch from the main quest.

Here is the final score summary:
The score summary, just before quitting.
Most of the points came from XP, most of which came from dealing with wandering baddies and their lairs. As expected, the Totem made of Moonstone became 'The rarest item', which contributed 60 to my score.

Unfortunately, there was no minimap to show the layout of the land in a screenshot. Water had divided the land mass into sections so it had been easier to plan on areas to explore. Water had also created a dead end once, which I had discovered at noon. That had wasted precious daylight time as I had to backtrack.

I had explored most of the map. The northwest was almost done while there was still an area to the north. There were also very large sections of land to the northeast left.

There had been sections of water that I could not reach and others that could only be seen from the shore at daylight. As daylight was limited, I had not fully explored all the water hexes that I could.

I had unlocked all of Morena's bonuses.
The bonuses of Morena, version 1.6.1201.
The last bonus of Morena, which gave 2 Advancement Points, will let the player unlock a recipe to craft items that contribute Research Points and make the resource for that recipe available at the start. In addition, those Advancement Points do not increase the number of Research Points necessary to unlock more Advancement Points (I think).

However, for a last bonus, I had expected something more interesting. For the record, in the Early Access version, Morena gave 3 Advancement Points as her third bonus.

Morena's fourth bonus may or may not be worth it depending on the items that will be given. As for the bonuses to attributes, their effectiveness may be seen in this account of my second game with Morena.

I had played this game for three weeks. It took a little more than a week to complete the main quest and the rest of the time to accumulate enough points to unlock all of Morena's bonuses.

I think I shall avoid long games for a while. Maybe I shall try a speed-run next after updating my version of Thea (this game had been played on version 1.6.1201).

Thea: The Awakening, Morena 2, Part 1
Thea: The Awakening, Morena 2, Part 2
Thea: The Awakening, Morena 2, Part 3

Thea: The Awakening, Contents

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